*Topic Ufficiale* NBA 2K11

Pagine: 1, [2], 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
_Hai una FFZ_
00venerdì 23 luglio 2010 01:17
Ehm, per chi non è perfettamente anglofono (specialmente a quest'ora) cosa si dice? *_*
K-Mart
00venerdì 23 luglio 2010 11:13
Re:
_Hai una FFZ_, 23/07/2010 1.17:

Ehm, per chi non è perfettamente anglofono (specialmente a quest'ora) cosa si dice? *_*




Praticamente nel prossimo NBA 2K11, ci sarà una modalità basata su Michael Jordan, dove potrai rigiocare 10 delle più famose partite nella carriera di MJ (come i 63 punti contro i Celtics, i 55 contro i Knicks, le 7 triple nel primo tempo contro i Blazers, le altre sono elencate nel post precedente), compiendo delle "sfide" all'interno delle partite stesse, per esempio:
nella partita contro i Jazz del 1997 dove segnò 38 punti con 38 di febbre , per vincere la sfida devi segnare 38 o più punti, prendere 7 o più rimbalzi e vincere la partita.... Spero di essermi spiegato bene...

_Hai una FFZ_
00venerdì 23 luglio 2010 14:14
Re: Re:
K-Mart, 23/07/2010 11.13:




Praticamente nel prossimo NBA 2K11, ci sarà una modalità basata su Michael Jordan, dove potrai rigiocare 10 delle più famose partite nella carriera di MJ (come i 63 punti contro i Celtics, i 55 contro i Knicks, le 7 triple nel primo tempo contro i Blazers, le altre sono elencate nel post precedente), compiendo delle "sfide" all'interno delle partite stesse, per esempio:
nella partita contro i Jazz del 1997 dove segnò 38 punti con 38 di febbre , per vincere la sfida devi segnare 38 o più punti, prendere 7 o più rimbalzi e vincere la partita.... Spero di essermi spiegato bene...





Oddio, figata! [SM=x54495]
K-Mart
00venerdì 23 luglio 2010 15:39
Re: Re: Re:
_Hai una FFZ_, 23/07/2010 14.14:




Oddio, figata! [SM=x54495]




E sì... Poi tutte queste partite con le sfide, saranno sbloccate fin da subito, potendo così iniziare da dove ti pare... Comunque penso che la sfida più "grande" sia questa:

69 Points
When: March 28, 1990. Regular season game vs. Cavs
Goal 1: Score 69+ points
Goal 2: Shoot 50%+ from the field
Goal 3: Win the game
_Hai una FFZ_
00venerdì 23 luglio 2010 15:58
Re: Re: Re: Re:
K-Mart, 23/07/2010 15.39:




E sì... Poi tutte queste partite con le sfide, saranno sbloccate fin da subito, potendo così iniziare da dove ti pare... Comunque penso che la sfida più "grande" sia questa:

69 Points
When: March 28, 1990. Regular season game vs. Cavs
Goal 1: Score 69+ points
Goal 2: Shoot 50%+ from the field
Goal 3: Win the game




Merda! o_o
Che poi dipende dalla difficoltà di gioco, ma in effetti è un po' un casino visto il gameplay del 2010, mi immagino se migliorano il 2011. o_o
Rocky Fan
00sabato 24 luglio 2010 10:02
Re: Re: Re: Re: Re:
_Hai una FFZ_, 23/07/2010 15.58:




Merda! o_o
Che poi dipende dalla difficoltà di gioco, ma in effetti è un po' un casino visto il gameplay del 2010, mi immagino se migliorano il 2011. o_o




Ma solo io sono l'unico che non trova così difficile il 2k10?

Cioè, ho appena fatto 64 punti col mio giocatore con 5 assist e 7 palle rubate, Ho fatto 71 Punti online con LeBron, con 6 triple annesse, quindi credo che con MJ (Il suo Ovr sara di sicuro a 99) si riuscirà a fare 69 punti, prima o dopo..
Rocky Fan
00sabato 24 luglio 2010 13:40
Fox Sports have posted a video interview with NBA 2K11 producer Erick Boenisch. The video provides another overview of The Jordan Challenge and concludes with the teaser trailer made available yesterday.


http://msn.foxsports.com/video/NBA?vid=fdf6504d-c3a9-4786-9fd5-da8bbeb84623

K-Mart
00venerdì 30 luglio 2010 10:57

Here's the list of 27 songs in NBA 2K11, due out Oct. 5.

1. Snoop Dogg - NBA 2K Theme
2. Big Boi - Shutterbug
3. Drake - Over
4. Cassidy - Game Time
5. Ron Artest - Champion
6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price - Better Than You
7. The Alan Parsons Project - Sirius
8. Art vs. Science - Hollywood
9. Big Rock Candy Mountain - Rocketship
10. Brunettes - Red Rollerskates
11. Chicharones - Little By Little
12. Children Collide - Skeleton Dance
13. Constellations feat. Asher Roth- We're Here To Save The Day
14. Dan Black feat. Kid Cudi - Symphonies (Remix)
15. Delorean - Deli
16. Ev - Home Of The Brave (Instrumental)
17. Failsafe - Hope & Only If We Learn
18. HOGNI - Bow Down
19. Kidz In Space - Downtime
20. Middleman - It's Not Over Yet
21. Rakaa feat. Aloe Blaac - Crown Of Thorns
22. The Redland - So Far
23. The Russian Futurists - Paul Simon & Precious Metals
24. Sonny Bones - Rise
25. Two Door Cinema Club - I Can Talk
26. Yung Autmatik & Bayroot Productions - Go Hard or Go Home
27. Dux Jones - Pourin' It On


_Hai una FFZ_
00venerdì 30 luglio 2010 11:19
Re: Re: Re: Re: Re: Re:
Rocky Fan, 24/07/2010 10.02:




Ma solo io sono l'unico che non trova così difficile il 2k10?

Cioè, ho appena fatto 64 punti col mio giocatore con 5 assist e 7 palle rubate, Ho fatto 71 Punti online con LeBron, con 6 triple annesse, quindi credo che con MJ (Il suo Ovr sara di sicuro a 99) si riuscirà a fare 69 punti, prima o dopo..




Bisogna vedere il gameplay, l'IA e la difficoltà delle sfide.

Se la difficoltà è come quella delle partite del MyPlayer non ci vorrà molto.
=the @nimal=
00venerdì 30 luglio 2010 16:57
ma essendoci la modalità di MJ ci saranno anche le squadre d'epoca?

dico non solo le all star dei decenni
Rocky Fan
00venerdì 30 luglio 2010 22:14
NBA 2K11 IGN PREVIEW

I'm happy to report that this year's NBA 2K still looks wonderfully polished even in the early build I just played. Gone are all of those two-player canned animations that constrained some of the action to looking more like a movie than a user-controlled basketball game.



uk.xbox360.ign.com/articles/110/1109529p1.html
Rocky Fan
00venerdì 30 luglio 2010 22:19
Re:
=the @nimal=, 30/07/2010 16.57:

ma essendoci la modalità di MJ ci saranno anche le squadre d'epoca?

dico non solo le all star dei decenni




Ovvio che si.

_Hai una FFZ_, 30/07/2010 11.19:




Bisogna vedere il gameplay, l'IA e la difficoltà delle sfide.

Se la difficoltà è come quella delle partite del MyPlayer non ci vorrà molto.



Ma speriamo di no, spero che il livello di difficoltà sia aumentato almeno di un minimo rispetto all'anno scorso.
Rocky Fan
00domenica 1 agosto 2010 13:43
Developer Insights: Enhanced Control

Hey Guys,
Rob Jones here. As you can tell from my interviews and the recent IGN Preview, I am very excited about the changes that NBA 2K11 has gone through. When we finished NBA 2K10, we felt that the game had some solid building pieces that we could carry forward into 2K11. You may remember my Insight last year that spoke about this among other subjects. However, we also felt that some of the systems in place had run their course.

Two areas of immediate concern were ballhandler movement and defensive movement. In regards to ball handling, what we realized was that control had to be the most important aspect to the dribbler. That meant more response to controller input, less auto dribbling, and more weight/momentum. From a visual aspect, we wanted a completely smooth, seamless experience where, as a user, we can’t recognize changes in animations. I can proudly say that we have achieved success in all the areas.




Many of you have been clamoring for foot-planting technology. What we realized was that we all wanted a feeling of being planted on the ground, especially when making changes of direction. The new dribbling animation system allows for that. From a control standpoint, we discussed sweeping changes to the dribbling mechanic, but in the end settled on two fundamental changes: immediate and accurate response to input as well as a command system that replicates the needed gestures to achieve a move, instead of randomly throwing sticks and/or mashing buttons. What that means is that holding multiple triggers to activate a special move is no longer necessary and that moves reflect the intention of the user. Mike Wang will go over these controls in more depth at a later stage. We wanted feathering controls, more control over when to protect the ball and when not to, and how to decide whether or not we wanted to stay faced up to the basket or not. All of these were achieved without sacrificing what you have come to expect from an NBA 2K game: Authenticity in AI and movement for every player in the league.



Our second area of concern was defensive movement, especially under user control. We had a new engineer take over the defense last year. He learned much from working within the existing system and at the end of the project, set out to write a more flexible movement system that would allow the AI to incorporate not only basic movement, but many of the nuances that make basketball players move the way they do. All of this translates in appropriate movement models like backpedals, less jittering when making small adjustments, shading appropriately when necessary, etc.

Additionally, we wanted to accurately replicate the feeling of getting a good block in the game. Due to the fact that blocking shots has been made popular again with the great chase down blocks that we’ve seen from Lebron, Wade, Kobe and others.

Our AI, smart as it has been has been beefed up on both sides of the ball. We were able to spend good time adjusting transition and fast break behaviors, on both ends of the floor. We added smarter decision making from the AI ballhandlers, incorporating more attacking moves.

We added over 1000 unique plays to have the most authentic playbooks that anyone has seen, while improving the AI’s ability to execute them.

All of this and it’s just the tip of the iceberg. Our Shotstick now gives you accurate control over the exact types of animations you want from special layups to rim relative shot directions. We have a new in air collision system that automatically adjusts and reacts to every situation, providing the game with a different experience every time you pick it up. This system provides accurate physical resolutions to in- air contact, as well as air to ground (say for example in a Take Charge) situations.



Passing was another area in need of a major upgrade. We wanted to differentiate good passers from bad ones both from a User standpoint and from a ratings standpoint. You’ll see in videos the variety and the outcome of our work.

We knew that we had to come stronger than we ever have and we’ve gone out of our way to improve any and everything. 2K Sports has always been about the authenticity of the sport, down to the most minute details, and NBA 2K11 continues that attention to detail. In the coming weeks, my buddy Mike Wang and the rest of the boys will expand further on many of these areas. Stay tuned!

- Rob Jones
Gameplay Producer

K-Mart
00giovedì 12 agosto 2010 11:01
Rocky Fan
00giovedì 12 agosto 2010 11:10
Re:
Jordan '86. [SM=x54487]
= D-Wade =
00giovedì 12 agosto 2010 13:37
Jordan ha avuto i capelli? O.o
Caino il Becchino
00giovedì 12 agosto 2010 16:22
Re:
= D-Wade =, 12/08/2010 13.37:

Jordan ha avuto i capelli? O.o




Sì sì, nelle prime due stagioni! Pensa che i 63 punti nei playoff contro i Celtics (ancora record) li fece proprio con quel look! [SM=x54472]
Rocky Fan
00giovedì 12 agosto 2010 20:11
Re:
= D-Wade =, 12/08/2010 13.37:

Jordan ha avuto i capelli? O.o




Sacrilegio! [SM=x54481] Dio ha avuto i capelli per due stagioni.

Rocky Fan
00venerdì 13 agosto 2010 10:53
NBA Developer Insights: The Jordan Challenge, New Additions

Hey guys,

Zach Timmerman here again. I wanted to let you know that we have added Assists to the Jordan Challenge and thought today would be a good day to announce the tweaks to the objectives with the first look at MJ: Creating a Legend. Here are the lines you'll need to achieve to complete each Jordan Challenge.



The Arrival



When: April 20, 1986. Game 2, 1st round playoffs vs. Celtics

Goal 1: Score 63+ points

Goal 2: Shoot 50%+ from the field

Goal 3: Dish out 6+ assists



One-liner: Jordan made his mark with this 63 point playoff game against a heavily favored Celtics team.





69 Points



When: March 28, 1990. Regular season game vs. Cavs

Goal 1: Score 69+ points

Goal 2: Shoot 50%+ from the field

Goal 3: Dish out 6+ assists

Goal 4: Win the game



One-liner: This time Jordan gets the win by dropping 69 points and putting a dent in the Cavaliers’ playoff plans.





Shootout



When: Any date in 1990. Regular season game vs. Hawks

Goal 1: Outscore Dominique

Goal 2: Hold Dominique under 25 Points

Goal 3: Dish out 5+ assists

Goal 4: Win the game



One-liner: Jordan and Dominique Wilkins face off in some of the all-time greatest scoring performances of the era.





Bad Boys



When: May 26, 1990. Game 3, Eastern Conference Finals vs. Pistons

Goal 1: Score 47+ points

Goal 2: Dish out 4+ assists

Goal 3: Win the game



One-liner: Jordan showed the Pistons and the world that no defensive strategy could stop him for long.





1991 NBA Finals



When: June 2 thru June 12, 1991 vs. Lakers

Goal 1: Average 31.0+ points

Goal 2: Shoot 55%+ from the field

Goal 3: Average 11+ assists

Goal 4: Win the series



One-liner: Jordan silenced the doubters by coming back from a game one embarrassment to thrash the Lakers in these Finals.





The Shrug



When: June 3, 1992. Game 1, NBA Finals vs. Blazers

Goal 1: Score 35+ points in the first half

Goal 2: Make 6+ threes in the first half

Goal 3: Hold Drexler to under 20 points

Goal 4: Win the Game



One-liner: Just to prove a point, Jordan sets the tone for the series by dominating the first half of this first Finals game.





Double Nickel



When: March 18, 1995. Regular season game vs. Knicks

Goal 1: Score 55+ points

Goal 2: Shoot 55%+ from the field

Goal 3: Dish out 2+ assists

Goal 4: Win the game



One-liner: After a stint with the bat, Jordan returns to New York to tear up the Knicks for 55 points and an unforgettable pass.





Father’s Day Victory



When: June 16, 1996. Game 6, 1996 Finals (last game of series as Bulls won 4-2) vs. Sonics

Goal 1: Score 22+ points

Goal 2: Grab 9+ rebounds

Goal 3: Dish out 7+ assists

Goal 4: Win the game



One-liner: Michael ran the table over the entire league but this fourth title would prove to be just as special as his first.





The Flu Game



When: June 11, 1997. Game 5, 1997 Finals (not the last game of the series as it went to 6) vs. Jazz

Goal 1: Score 38+ points

Goal 2: Grab 7+ rebounds

Goal 3: Dish out 5+ assists

Goal 4: Win the game



One-liner: A very ill Jordan still manages to both dominate the game and hit the winning shot in the last seconds of the game.





Michael’s Last Dance



When: June 14, 1998. Game 6, 1998 Finals vs. Jazz

Goal 1: Score 45+ points

Goal 2: Get 4+ steals

Goal 3: Dish out 1+ assists

Goal 4: Win the game



One-liner: With one final resounding shot, Jordan seals both his legacy and the fate of the Jazz’s championship hopes.







[SM=x54487]
Rocky Fan
00venerdì 13 agosto 2010 11:03
2K announces MJ: Creating a Legend mode


http://espn.go.com/espn/thelife/videogames/blog/_/name/thegamer/id/5455549/creating-legend-mode?readmore=fullstory

Drafting Michael Jordan to your favorite NBA team is now just a click away thanks to "NBA 2K11".



[SM=x54487] [SM=x54487]
Beaver.
00venerdì 13 agosto 2010 11:39
Mi auguro veramente che il sistema di gioco e la IA siano migliorati in modo da non rendere così semplice fare più di 40 punti.
Altrimenti quelle sfide sono un po' una cagata. >_>
Rocky Fan
00venerdì 13 agosto 2010 13:05
Re:
Beaver., 13/08/2010 11.39:

Mi auguro veramente che il sistema di gioco e la IA siano migliorati in modo da non rendere così semplice fare più di 40 punti.
Altrimenti quelle sfide sono un po' una cagata. >_>




Giust'appunto:

Making a Smarter Game


http://community.2ksports.com/community/insights/index.cfm?aid=2796112&l=11



Rocky Fan
00mercoledì 18 agosto 2010 15:07
=Marsupilami=
00mercoledì 18 agosto 2010 15:14
Re:
Rocky Fan, 18/08/2010 15.07:





Rischia di esser la simulazione definitiva di tutti i tempi. Devon riuscire nel miracolo, perchè di questo parliamo, di riuscire a metter nello stesso gioco 2 stili di basket completamente diversi, ovvero l NBA attuale e l'NBA dell'era Jordan, specie la prima metà pre ritiro baseball. Se riescono in questa impresa sono dei fenomeni.

La figata sarebbe se per ogni squadra riuscissero a metter il miglior team di quell'epoca, cosa che credo sia impossibile.
Beaver.
00mercoledì 18 agosto 2010 15:16
Re: Re:
Rocky Fan, 13/08/2010 13.05:




Giust'appunto:

Making a Smarter Game


http://community.2ksports.com/community/insights/index.cfm?aid=2796112&l=11







Dato che sono un cane in inglese, a grandi linee che dice? [SM=x54481]
Rocky Fan
00giovedì 19 agosto 2010 10:44
Re: Re: Re:
Beaver., 18/08/2010 15.16:




Dato che sono un cane in inglese, a grandi linee che dice? [SM=x54481]




Allora:

Nuova opzione, chiamata Gamestyle, che tramite quattro scelte potrà cambiare l'esperienza di gioco di NBA 2K11.

1) Default: Meno Falli, % di tiro un po' più alta, più schiacciate, praticamente per chi vuole giocare senza troppi problemi.

2) Casual: Per il giocatore che vuole divertirsi anche se non è un fan del basket, ci saranno molti più momenti salienti facendo questa scelta.

3) Simulazione: La realtà, quarti da dodici minuti, statistiche reali anche per la CPU, sarà più difficile entrare nel pitturato.

4) Custom: Tutto Personalizzabile.

IA:


Ogni giocatore del nostro o del team avversario giocerà con delle tendenze diverse, per esempio:

1) Tendenza ad usare il vetro/tabellone: Duncan e Wade useranno la tabella più volte rispetto ad altri.

2) Tendenza al Give and Go: "Dai e vai", tagliare verso il canestro, ecco, chi usa di più questo schema veloce nella realtà lo farà più volte di altri giocatori.

3) Tendenza Playmaker: Playmakers come Nash e Paul penseranno a creare e a passare prima di segnare.

4) Touches Tendency: Le star di un team avranno la palla molte più volte di chi non lo è.

5) Tendenza ad attaccare il canestro: Alcuni giocatori entrano con forza nel pitturato, altri no, in NBA 2K11 si sentirà e si farà capire questa differenza.

6) Tendenza ad usare i nuovi tipi di tiri: Ci saranno nuovi tipi di tiri che le star o chi ne ha le capacità riuscirà ad eseguire, non si sa però quali siano.

7) Dribble Move Tendencies: La IA userà e sfrutterà al meglio i tipi di palleggio e dribbling presenti.

8) Tendenza a fare Putbacks: Dwight Howard ne farà di più di altri giocatori.

La difesa è stata anch'essa migliorata in vari punti, come nei pick, nella rotazioni e nei double teams.
Rocky Fan
00giovedì 19 agosto 2010 10:47
MJ: Creating a Legend







Hello NBA 2K Fans!
Erick Boenisch here, Producer for NBA 2K11. Many of you may know me by my forum name, SimBaller. Today I’ve got something very exciting to tell you about. In the Developer Insight for The Jordan Challenge, we teased that something cool happens when you complete all 10 Jordan Challenges. I’m here today to tell you what that ‘something cool’ actually is. I’m very pleased to announce that it’s actually an entire new mode entitled “MJ: Creating A Legend”, featuring none other than Michael Jordan.

The concept for this mode is simple, you take rookie Michael Jordan into today’s NBA and place him on any team of your choosing. From that point on, you will be controlling Michael exclusively as you guide him through his career and define his legacy against the greatest stars the current generation of NBA players has to offer.

Imagine putting Jordan on the Heat. Your starting lineup would be Wade, Jordan, LeBron, Haslem(?), and Bosh. Maybe you’ll want to pair him up with Kobe to see how two of the greatest players of all-time play together. Or maybe you’ll want to put him on the Clippers to battle Kobe and the Lakers head-to-head for the true bragging rights in the City of Angels. The number of scenarios you can create in this mode are endless. What do you think would make for a great story?




One thing to keep in mind here with this mode is that you will be with rookie Michael, who will only be rated a 79 to start out with. This leaves you with plenty of room to improve his overall rating as you guide him towards super-stardom. I can tell you that his physical skills and general athletic ability are through the roof, but you’re going to need to build his outside shot, his defensive prowess, and his unmatchable killer instinct in the clutch before you can take him to ‘best ever’ status. You can build up Michael’s rating by earning Skill Points and spending them on the attributes of your choice. These Skill Points are earned by in-game stats and accomplishing in-game goals set forth by the game.

The presentation for the mode is centered entirely around Michael. The entire menu system has been branded to feel Jordan-centric. The in-game presentation will speak a lot about Jordan’s rise to the NBA early and how he will fit into the team you have chosen for him. From there, they will call out important milestones for Michael and discuss how his season/career is progressing moving forward. I have seen some discussion about whether this replaces the popular My Player mode from 2K10. It absolutely does not, I will be speaking about My Player in the coming weeks in a Developer Insight.

Ultimately, Michael Jordan’s legacy lies in your hands. Every move, every decision, is up to you. Our only question to you is, where will YOU take him? Answer our call on October 5th, when NBA 2K11 is released.

- Erick Boenisch, Producer

Beaver.
00giovedì 19 agosto 2010 10:59
Re: MJ: Creating a Legend
Rocky Fan, 19/08/2010 10.47:



The concept for this mode is simple, you take rookie Michael Jordan into today’s NBA and place him on any team of your choosing. From that point on, you will be controlling Michael exclusively as you guide him through his career and define his legacy against the greatest stars the current generation of NBA players has to offer.





Oh cazzo. o_o
Rocky Fan
00venerdì 20 agosto 2010 08:52
GAMEPLAY!


E ce ne sono altri!

Si trovano tutti nel canale di questo utente:


www.youtube.com/user/TheEasyEntertainment#p/u
K-Mart
00mercoledì 25 agosto 2010 19:11
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